I didn't find any broken parts of the game. The movement looks good and I like the story. If there were enemies that you had to avoid or fight, I think that would make it more interesting to play. Good job!
I really like the character and asset art work. They matched well with your concept and were cohesive. #One thing I would add was some sort of instruction or context at the beginning so the player knows what they are meant to be doing, because it took me a bit to figure find an asset and figure it out. #It may be good to speed the character up a bit because if I went the wrong way it took me a long time to get back. Good job!
The design of the character is really good with how it changes profiles as you move it in each direction. I would maybe add another color to the background maybe as the character progresses.
I found that I didn't have any significant issues with the game. I especially love the character design within this work. I agree that adding something to the maze would really improve this a lot and keep those engaged.
*No game breaks that I could see of. Out of bounds area works.
#I like how the character moves! I assume there will be more design put in. If not, I would recommend that! I think it would make the game more visually appealing. The maze works well.
I really like your character design. Both the main character and the woman were really cute designs. #I think maybe adding a checklist of items that need to be collected would give the player more goals and will help keep them on track.
# the character moves very smoothly but the maze appears to be very big and its zoomed in a lot so after about five minutes i was wanting to give up. i think it would be cool if there were things to collect throughout the maze even at the dead ends to keep players intrigued
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Your game looks great! All the mechanics seem to work properly. #I agree with what others said about adding environmental art in
# It would be nice to have some physical landmarks or something with the map to help keep track of areas I've already been to or are newly explored.
I didn't find any broken parts of the game. The movement looks good and I like the story. If there were enemies that you had to avoid or fight, I think that would make it more interesting to play. Good job!
I really like the character and asset art work. They matched well with your concept and were cohesive. #One thing I would add was some sort of instruction or context at the beginning so the player knows what they are meant to be doing, because it took me a bit to figure find an asset and figure it out. #It may be good to speed the character up a bit because if I went the wrong way it took me a long time to get back. Good job!
The way the character movies is really good! I ended up getting the neutral ending.
#I was a little confused in the beginning as to what the goal was, so maybe have like an intro page with information for the player.
# You could possibly add a background to the game so that it doesn't feel all that empty in the back. Otherwise, very good.
The design of the character is really good with how it changes profiles as you move it in each direction. I would maybe add another color to the background maybe as the character progresses.
I found that I didn't have any significant issues with the game. I especially love the character design within this work. I agree that adding something to the maze would really improve this a lot and keep those engaged.
*No game breaks that I could see of. Out of bounds area works.
#I like how the character moves! I assume there will be more design put in. If not, I would recommend that! I think it would make the game more visually appealing. The maze works well.
I really like your character design. Both the main character and the woman were really cute designs. #I think maybe adding a checklist of items that need to be collected would give the player more goals and will help keep them on track.
# the character moves very smoothly but the maze appears to be very big and its zoomed in a lot so after about five minutes i was wanting to give up. i think it would be cool if there were things to collect throughout the maze even at the dead ends to keep players intrigued